BELOW ARE EXAMPLES OF TECHNICAL ‘EXPERIMENTS’ EITHER CLIENT BASED OR PERSONAL, THESE ARE PROCESSES THAT I HAVE DELVED INTO TO LEARN MORE ABOUT, OUTSIDE OF ANY MAJOR PROJECT.
2020
Fluid simulations
Working with a client in May 2020 I created a realistic slime fluid simulation to function as an social media advertisment for a slime creation mobile app.
I used the same process to produce a fluid simulation for a social media post to promote my 2020 game Teabag.
2019
No Lizards Allowed
VR prototype
VR prototype
This working prototype was a proof of concept for gameplay for No lizards allowed a bar tending game set in 1960’s, themed around conspircy theories. Pre-production work for this project can be seen in my concept art section of my website. This project will re-enter production in 2021
My first experiment with virtual reality was with my first self release Sunday Video, I was able to make a playable demo for the endless runner within virtual reality. This working tech demo was a proof of concept for myself that I could confidently move into pre-production on No Lizards Allowed.
2019
Photogrammetry
As research for an animated music video I learnt the process of photogrammetry, these are the results of the intinal experiements. Working for a different level of realism for each, the clients desired look was for the visuals to be ‘messy’ and distoried which can be achieved from less data being used in the photogrammetry process.