Projects

Projects

Projects


Loop Her

Loop Her

Loop Her


About

About

About

Portrait

Frame

Senior Multidisciplinary Artist and Designer.
I have collaborated and lead design on projects with:

Clients

2D

2D, Concept Art, UI / UX,
Graphic Design

3D

3D Modelling, Texturing,
Rendering, Game Design

Film

Film Maker, Video Editing,
VFX, and Sound Design

2025 – Game Director

Loop Her is a time loop rougelike, survive through time with mind bending tarot readings that affect the way you play. Designed and Developed Solo June 2024 – Present – this project completely transforms the visual fidelity of my work.
































































2023/2024 – Lead 3D Artist

Working with Coatsink and Meta as a Lead Artist on Haunted High, Shootball, BattleKin – Leading ten artists across these three projects, managing client expectations, production needs, and, internal feedback to artists and art direction.







2023* – Game Director
(Hover for info)
No Lizards Allowed VR is a Virtual Reality 1960s psychedelic conspiracy theory pub serving simulator, serving drinks to customers, while avoid the shapeshifting lizards who want to get served to get a hold of your beer. Solo Development – In Development – *Spring 2023 Release

2022 – Watch Study (Hover for info)

A 2022 personal project – a texture and model study of an Orient Ray 2 Watch (Rebranded as a Fakio) with functional animations.
2022 – Senior Game Artist (Hover for info)
Game Artist for this Discord and Webbased multiplayer game, bringing high fidelity models and visuals to multiplayer web space.

2021 – Lead Environment Artist
(Hover for info)

Lead Environment Artist for Disney Princess Dash, working with Disney to evoke the wonderment of the Disney world aesthetic, while maintaining efficiency needed for a small scale web game aimed at a younger demographic.

2021 – Lead Artist
(Hover for info)

Lead Artist on this 2.5D Cartoon Network multiplayer racer for this procedurally generated track racer, designing vehicles, environment, UI and UX to seamlessly work with the design of multiple Cartoon Network flagship IPs

2020 – Game Artist
(Hover for info)

Environment and asset redesigning for areas of BBC’s Nightfall based on Doctor Who and The Radio 1 Breakfast show with Greg James. These areas we’re special timed events to draw players into the game and be able to play with brands they love!








2020 – Game Director (Hover for info)

Teabag was my 2020 pandemic personal project. Teabag is a casual skill based tea making sports game. More Teabags you get in, higher your score, break your streak, lose your score. Designed, developed, produced, and released solo.
Made with Unreal Engine 4

2021 – Prop Design (Hover for info)

Using the assets from Teabag as a base, I remastered these mugs with a high level of realism and detail. These assets are now up for sale on Artstation marketplace and CG trader.

2020 – GAME ARTIST (Hover for info)

No Mans Land AR was the result of the Goodboy Digital game jam, completed in 4 days in teams with two developers and one artist. No mans land is a WW2 themed battle robot king of the hill mutliplayer game in augemented reality.