Projects

Ross Shaw Design

2023* – Game Director
(Hover for info)
No Lizards Allowed VR is a Virtual Reality 1960s psychedelic conspiracy theory pub serving simulator, serving drinks to customers, while avoid the shapeshifting lizards who want to get served. Solo Development – In Development – *Spring 2023 Release




2022 – Game Artist (Hover for info)
Game Artist for this Discord and Webbased game multiplayer game, bringing high fidelity models and visuals to multiplayer web space.

2021 – Lead Environment Artist
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Lead Environment Artist for Disney Princess Dash, working with Disney to evoke the wonderment of the Disney world aesthetic, while maintaining efficiency needed for a small scale web game aimed at a younger demographic.

2021 – Lead Artist
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Lead Artist on this 2.5D Cartoon Network multiplayer racer for this procedurally generated track racer, designing vehicles, environment, UI and UX to seamlessly work with the design of multiple Cartoon Network flagship IPs

2020 – Game Artist
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Environment and asset redesigning for areas of BBC’s Nightfall based on Doctor Who and The Radio 1 Breakfast show with Greg James. These areas we’re special timed events to draw players into the game and be able to play with brands they love!








2020 – Game Director (Hover for info)

Teabag was my 2020 pandemic personal project. Teabag is a casual skill based tea making sports game. More Teabags you get in, higher your score, break your streak, lose your score. Designed, developed, produced, and released solo.
Made with Unreal Engine 4

2021 – Prop Design (Hover for info)

Using the assets from Teabag as a base, I remastered these mugs with a high level of realism and detail. These assets are now up for sale on Artstation marketplace and CG trader.

2020 – GAME ARTIST (Hover for info)

No Mans Land AR was the result of the Goodboy Digital game jam, completed in 4 days in teams with two developers and one artist. No mans land is a WW2 themed battle robot king of the hill mutliplayer game in augemented reality.

PREVIOUS PROJECTS

Dunkface Challenge – AR Snapchat Filter Game

2020 – Game Artist (Hover for info)

Dunkface Challenge is an augmented reality Snapchat lens. The objective of this project was to create a simple game loop with a high level of visual fidelity that is shareable and engaging for all audiences.

PORTALIS – VR WEB EXPERIMENT

2020 – GAME ARTIST (Hover for info)

Portalis is a sound scape web based VR experience, using modernist visuals to show contrast between the worlds, this experience is available on all platforms.

Soul Aid – Shaw Games (Self Release)

2019 – App Director/Developer (Hover for info)

Soul Aid – Daily Motivation is a sleek multi platform randomly generated motivational quote app featuring a curated collection of visual design work from a range of artists and designers to motivate and inspire users. Coded in HTML and CSS.

Sunday Video – Shaw Games (Self Release)

2018 – Game Director (Hover for info)

Sunday Video is a 1990’s throwback endless runner, inspired by the vhs era and retro commercialism. This game is vivid, flashing and maximilist in it’s design approach and difficult in game play. Sunday Video was my first Solo game release. Designed, developed, produced, and released solo. Made with Unreal Engine 4

Prop Store of London

2018 – Graphic and Visual Designer (Hover for info)

2018 – 2020 Working as a Graphic and Visual Designer, I was responsible for the creation of UK based marketing material for social media and printed media. I worked directly with marketing material from such as Marvel, Netflix, Lionsgate, and Paramount

THE DWARVES OF GLISTNEVELD – NYSKO GAMES

2017 – CONCEPT ARTIST (Hover for info)

Working freelance designing assets for the top down isolmetric exploration game. Released 2019

Rail Warriors (Unreleased) – APEX GAMES

2017 – GAME ARTIST (Hover for info)

Working freelance producing background imagery and background assets for the unreleased arcade side scrolling skateboard game

Shopping Mall Demo (Unreleased) – Mad Nation Studios

2016 – LEAD ARTIST (Hover for info)

Leading art direction and asset creation on a Shopping mall platformer with an international team, before starting my third year at university.